Despite the fact that Bioware has been making the game since 2004, its release crept up unnoticed. Judging by the videos, this should be another bland RPG about big-eared elves and bearded dwarves, whose world follows a strict canon laid down even earlier. Everything promised that another perfect hewn boat made of natural maple and oak would come off the Canadian shelves. And it will have the simplest character development system, a short combat system, a plot and a simple world like the average TV series on a similar theme.
But apparently an ancient monster has woken up in Dragon Age: Origins, in the Canadian forests, who fell asleep immediately after a prolific alliance with English publishers from Interplay. The demon who forced the Canadians to compose the greatest epic about the coast of swords and the shadows of Amna, and inspired their colleagues to create a philosophical treatise on the path to themselves through the Sigil on five discs. Therefore, immediately after the plastic adventures in outer space, the Canadians released a game that has the most complete and thoughtful world since those gray days when the last point in the code about the Forgotten Kingdoms and the Coast of Swords was added. The more the world opens up, the more it seems that he will survive without the intervention of the hero. The mysterious the Blight turns out to be the 3rd in a row in the foreseeable past, and this is not the worst thing that has happened in the world.
In Dragon Age: Origins, blood is being shed in Ferelden, decaliters of blood. Blood is a fetish game. It spreads across the parchment in downloads, marks our trail on the map, first covers the fighters with small spots, and then from head to toe, and serves as the main fuel for the main forbidden apple of the local world-Blood Magic. Immediately, from the traditional entrance switch in academies, the local world shows us that it is harsh and the weak are not needed here. In the first couple of games, sometimes even at an average difficulty level, the game makes you nervously fumble in your brain in search of skills that were successfully forgotten in the end credits of Icewind Dale. But after the skills have successfully surfaced in memory, the difficulty somehow drops sharply, it remains only to fondly recall the tactical hell of the caves in Icewind Dale, which taught you to play any meat grinder with the help of a tactical pause, and aim your guns ahead of time.
In the course of the action of Dragon Age: Origins, a Shakespearean performance is played out in front of us, which makes us forget that Darkspawn exist somewhere at all, and finally get bogged down in another civil war of all against all. I would like to remember the companions who follow the hero in a crowd throughout the story, and obediently gathering in threes to keep our hero company. In the best traditions of Bioware, they all contribute to the dialogues, and everyone has their own opinion on how to build a new Ferelden. Each of them has his own story, a mentor, and then just a friend from the Gray Guards, turns out to be an illegitimate scion of the ruling dynasty, and someone from one of the Witches from the Swamp, and by the way, the most popular character, judging by the voting on the developers' website, was specially raised by his own mother in order to then eat.
But the undisputed leader in Dragon Age: Origins is Shale, which is becoming available for a modest price of a few dollars, and completely free. A pile of rocks not only has a funny sense of humor and partial amnesia, but also an unmotivated craving for violence. It seems like he's going to take out a bottle of Tequila, light a cigar, and say "Kiss my shiny stone ass" and run off into the fields to kill all the people. I would like to say separately about the perfectly written dialogues, thanks to even the first lines of which, I personally had to suppress the idea of trying to Russify the game and again recall Baldur's Gate, which gave me much more English than two years of teaching at the university.
Dragon Age: Origins differs from the latest RPGs like Risen in about the same way as the writings of Harvard professor of English philology J. R.R. Tolkien differ from packages based on the motives of a local fool, Nick Perumov. It seems to be the same genre, only in one case the author has serious knowledge of the material and many years of experience, serious education, and in the other graphomania and the desire to do no worse. Best porn site
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